Spoiler Game Review – Nonsense At Nightfall

Nonsense at Nightfall is for anyone itching to relive the experience provided by a Nintendo 64, it has a Deadpool level of self-awareness and a few callback to my childhood favourites. It’ll have you scratching your head and guffawing at the outcomes. Get your dairy on, this is one wild ride. Playtime: ~30m Nonsense at…

Spoiler Game Review – A Notebook Prototype

Update Pending: This is a prototype to a game that caught my attention. There may be future updates A notebook prototype is a indie title with a mechanic I’ve never seen before: an actual in-game notebook that changes the story as you type into it. While obviously still in development, it’s already showing massive promise…

Week 4 – Objective Completed

Hey all, I’m still alive, and furthermore, I have made my first single player game! A simple addition to the retro arcade series I want to develop as I explore the fundamentals of game development. As I learn more about different mechanics and functions used within these games, I still find myself boggled by where else…

Spoiler Game Review – Gumgem

Update Pending: A development log promising an update to the game was released on the day I wrote this review. Gumgem is a free hidden gummy gem on itch.io featuring a gummy heroine saving her gummy prince from the wrath of a gummy bear villain. It’s quirky, it’s fun, it’s procedurally generated! An overall impressive game,…

Week 3 – Pew Pew Pew

Continuing from last week’s progress, creating the game controller for asteroid’s next was to program the behaviour of the game objects themselves. Starting with the bullet, it doesn’t do much. The bullet launched into the direction the ship was facing, then dies after a second unless it hits an asteroid. Speaking of asteroids, they one…

Week 2 – New Frontiers

Continuing from last week’s progress (Importing sprites and sounds), I’ve started to code the Game Controller. Not much has changed visually, but looking at a person doesn’t tell you how their guts work after all. I’ve created a Game Controller that performs much more complex tasks like tracking the high-score across games, a life count,…

Overdue Publishing *Not Actual Size

Long before I started this blog, I wanted to practice my pixel art and believed a practical application would motivate me to finish the project, and technically, I did finish the first cursor pack. But then something that usually happens before I started sharing my progress with others: I didn’t have a deadline, or a…

Week 1 – Objective Sighted

I’ve begun by using this tutorial for guidance. Featured image is not original work. This game follows my space theme but I quickly found out it was more complicated with more objects, scripts and arrays! Thankfully, I can perform some of the actions described in the tutorial much faster due to my previous experience, but…